Fire King Island
Spell Field

Fire King Island

  • Archetype:
  • Fire King

  • View:
  • 6404




If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 49
Deck 53

Fire King Island — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter

Why it scores here

Fire King Island is a Field Spell whose main value is a once-per-turn search of a Fire King monster by destroying one monster in hand or on the field, which is roughly card-neutral, plus a Special Summon of a FIRE Winged Beast when no monsters are controlled. The card is observed in all 400 sampled decks at about 1.9 copies per deck, which confirms it is live and reliably accessible, but that frequency is not counted as power. Its mandatory trigger that destroys all of your own monsters when it leaves the field is a real drawback, and the absence of combo data keeps conversion and synergy scores moderate. High usage across Fire King variants does not raise the score beyond what the text supports.

Axis scores

Axis Score Evidence
Accessibility 75 Present in 400 of 400 sampled decks at an average of 1.87 copies, with 57-100% inclusion across six archetype statistics rows (observed; the Field Spell's own search route is inferred from text).
Combo & Conversion 50 No combo boards are recorded, so conversion rests on the text: a monster search plus a conditional Winged Beast Special Summon (inferred).
Resource Economy 45 Searching costs one monster to gain one monster, which is card-neutral, and the leave trigger destroys your own board, which is a net drawback (verified from text).
Effect & Interaction 5 No negation, removal of opposing cards, or hand-trap reach; the only destruction hits the controller's own monsters (verified from text).
Material Utility 10 A Field Spell provides no material, level, attribute, or name for Extra Deck summons, and its Winged Beast summon body is not a material role (verified from text).
Resilience & Flexibility 45 Two once-per-turn effects give some flexibility across the Main Phase and the empty-board case, but a single field card is easy to remove and the leave trigger is mandatory (inferred).
Deck-Building Efficiency 50 Runs at 1-2 copies in a single-archetype shell with no garnet-like restriction, but it occupies the single Field Zone and is not splashable (observed; field-zone conflict inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter. Intrinsic ≈ 49, Deck ≈ 53, Meta = provisional. Modifiers: Self-wipe leave trigger (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in every sampled Fire King deck at 1-2 copies, so the card is reliably accessible.
  • Once-per-turn Fire King monster search that is card-neutral and can fetch a key monster.
  • Conditional Winged Beast Special Summon gives a recovery option when the board is empty.

Weaknesses

  • Leave trigger destroys all of the controller's own monsters, a self-inflicted cost.
  • No opponent interaction and no material value.
  • Single Field Zone slot and archetype-locked; no combo data to confirm starter use.

Counters / choke points

  • Field-zone removal or replacement that makes the leave trigger fire on your own board
  • Any answer that forces the card out of the Field Zone at a bad moment

Best use

Field Spell that tutors a Fire King monster and gives an empty-board Special Summon route. Decks: Fire King, Jurrac, Snake-Eye, Salamangreat. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: leave-the-field trigger destroys all monsters you control; once-per-turn search by destroying one monster in hand or on the field; Winged Beast Special Summon when no monsters are controlled.; Deck inclusion: 400 of 400 sampled decks, average 1.87 copies, max 3.
  • Observed: Usage statistics show 57.7-100% inclusion across six archetype rows with typical copies of 1-2.; Top partners are all Fire King cards at 88-100% co-occurrence.
  • Inferred: Search route reliability depends on the monster destroyed as cost, which is card-neutral.; The Field Zone conflict limits deck fit for other Field Spells.
  • Data gaps: No combos supplied; combo conversion and starter/searched frequencies are text-only inference. No banlist token; assumed 3 copies (unlimited). legal copies is empty for all formats; format legality is unverified. Sample of 400 decks appears Fire King-weighted, so deck inclusion may overstate general strength. Guide snippets carry little usable content about the card's role.











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